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Utolsó módosítás programmer, ekkor: 2015.03.08.
This guide is intended to provide a comprehensive description of the encounter with Morchok in Dragon Soul. It is mostly targeted to tanks who desire to have a short but detailed overview of what is expected of them during that fight.
This guide applies to patch 4.3 of World of Warcraft.
The encounter against Morchok, in the Dragon Soul raid instance, is one that presents very little difficulty for tanks. The only concerns are performing a simple tank-swap and occasionally hiding behind some pillars of stone in order to avoid a ground-based attack from the boss.
1. Overview of the Fight↑top
Morchok is a relatively simple encounter made up of two alternating phases.
Finally, at 20% health, Morchok gains the Furious buff. This does not affect the alternation between the Crystal Phase and the Black Blood Phase: the fight continues normally, just that the boss deals more damage and attacks faster.
2. Crystal Phase↑top
Morchok performs the following relevant abilities:
Because the raid needs to be within 25 yards of Morchok to soak the damage from Stomp, tanks should aim to keep the boss stationary for the entire duration of the phase.
In case tanks are targeted by the Resonating Crystal (a rare, yet possible occurrence), they should move to melee range of the crystal before it explodes (12 seconds).
3. Black Blood Phase↑top
He will begin the phase by pulling the entire raid to him before channeling Black Blood of the Earth. This ability causes Black Blood to flow outwards of him, dealing heavy damage to anyone standing in it.
As soon as you are free to move (after being pulled by Morchok), hide behind one of the stone pillars that appeared when the phase started.
Once behind a stone pillar, simply stay there until the end of the phase (approximately 25 seconds). When the Crystal Phase resumes, Morchok needs to be tanked again.
The Morchok encounter is extremely simple for tanks, and the damage values are, currently, quite low. Defensive cooldowns should be used during the Crystal Phase, when Morchok's melee attacks (especially on a tank with stacks of Crush Armor), coupled with the damage from Stomp (LFR/10-man/25-man), can be deadly.
5. Heroic Mode↑top
As a tank, the heroic mode of Morchok is quite easy, but you will be required to be focused for its entire duration, and react accordingly at specific times, by moving the boss.
5.1. Differences from Normal Mode
The difference between normal and heroic Morchok are simple.
In addition to this, the bosses have more health, melee the tanks for more, and all of their abilities deal more damage.
Until the boss reaches 90% health, you should be within 25 yards of him, to soak the damage from Stomp (LFR/10-man/25-man) and simply tank him (or, if you are the off-tank, simply DPS). At 90%, the actual heroic mode begins.
Your raid leader will split the raid into two balanced groups, one for each of the two bosses (Morchok and Kohcrom). Once the boss reaches 90% health and splits in two, simply go to the side where you were assigned.
It is extremely important that the two bosses be separated immediately, and taken so far apart from one another that the two groups of the raid will never be within range of each other. Quickly pick up your boss and move him away. After the split, Morchok will normally be on the right, and Kohcrom on the left.
5.2.1. Crystal Phase
During the Crystal Phase, you will have to perform the following tasks.
It is important that, when moving the boss, you do not drag him over raid members (unless he has just performed a Stomp), as this runs the risk of an unprepared raid member taking a double share of damage from Stomp.
5.2.2. Black Blood Phase
The Black Blood Phase remains unchanged from normal mode and presents no difficulty.