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This guide is intended to provide a comprehensive description of theencounter with Madness of Deathwing in Dragon Soul. It is mostly targeted to DPSwho desire to have a short but detailed overview of what is expected ofthem during that fight.
This guide applies to patch 4.3 of World of Warcraft.
The Madness of Deathwing encounter contains a large variety of adds,spells, and mechanics, but it is, ultimately, not difficult to understand orexecute. All three roles will, at certain times, have a lot ofpressure placed on them to perform well.
The five Aspects aid your raid during this encounter, although, as thefight progresses, they become effectively disabled, making it increasinglydifficult for your raid. Though, they do come back to help you killDeathwing, at the very end.
As a DPS player, you will spend most of the fight switching from one targetto another, although you will have to place great emphasis on survival.
1. Overview of the Fight↑top
The Madness of Deathwing encounter is a two phase fight.
During Phase One,you will have to defeat 4 of Deathwing's limbs (two wings and two arms).This part takes place on 4 different platforms, surrounded by water. Each ofDeathwing's limbs rests on one platform, and your raid will have to travelto every platform and kill all the limbs in order to make it to Phase Two.
During Phase Two, your raid will have to burn Deathwing's head, who will have crashednext to one of the platforms (where the entire phase is spent). At the sametime, your raid will have to regularly kill two types of adds. Deathwing'shealth will initially be at 20% and he will deal increasing raid damage as henears death.
1.1. Aspects and Their Buffs
Throughout the fight, your raid will have assistance from the four dragonAspects. Each Aspect is flying over one of the four platforms, resulting inthe following naming conventions for the platforms in this guide:
Each of the Aspects offers the raid a specific buff (such as increasedhealth) and uses a specific ability.
The Aspects provide the following buffs and abilities:
2. Phase One↑top
Phase One consists of clearing all 4 platforms of Deathwing's limbs. Youwill do this one platform at a time, and a platform is considered cleared whenthe respective Arm or Wing Tentacle has been killed. For each platform, youwill have to defeat a series of adds in a specific order. Fortunately, thisis the same for all 4 platforms (with a minor variation), so the strategyremains simple.
Your raid leader will almost certainly clear the platforms in the followingorder: Ysera > Nozdormu > Alexstrasza > Kalecgos or Ysera > Alexstrasza >Nozdormu > Kalecgos. As such, we will provide you with the strategy only forthese sequences.
2.1. First Platform
Here, you will have to perform the following tasks:
Once the Wing or Arm Tentacle has been killed, you will have to jump overto the next platform.
2.2. Second Platform
By now, you will have lost Ysera's buffs, although this is of littleimportance to you.
The second platform will require a strategy identical to that of the firstplatform.
2.3. Third Platform
By now you will have lost either Alexstrasza's buffs or Nozdormu'sbuffs.
If you have lost Alexstrasza's buffs, then, in addition to thetasks required on previous platforms, you will have to kill a new type of add,Blistering Tentacles, that spawns from the Wing or Arm Tentacle when itreaches 70% and 40% health respectively. These adds have very littlehealth and are immune to AoE attacks, so you will have to single target themdown. It is extremely important to kill all of them quickly, as they stacka very damaging DoT on the raid.
If you have lost Nozdormu's buffs, then your raid will likely takeextremely high damage from the Elementium Bolt. It is imperative to killthe bolt as quickly as possible, and to be as far as possible from itslanding location. You may need to use personal survival cooldowns andhealthstones to survive the crucial seconds after the bolt has landed and untilit is killed.
2.4. Fourth Platform
For the final platform, you will have lost the other of Alexstrasza orNozdormu's buffs. This platform will be by far the most challenging, andyou will have to use any cooldowns or abilities you have to survive and killthe Elementium Bolt and Blistering Tentacles in time.
Otherwise, however, the strategy remains the same.
3. Phase Two↑top
During Phase Two, you will have to perform a few rather simple tasks:
After Deathwing's health has reached 10%, the raid damage becomes increasinglyhard to heal. For this reason, when you get Deathwing to 11% health, your raid leaderwill probably ask you to stop attacking him until the next wave of adds spawns. Assoon as the wave is dead, you will be ordered to burn Deathwing using all yourcooldowns, in an attempt to bring it down before the next wave of adds spawns.
4. Heroic Mode↑top
The Heroic mode of Madness of Deathwing is a difficult and challengingencounter, although it will not put too much pressure on you as a DPSplayer.
4.1. Differences from Normal Mode
In addition to increases in the health of all enemies and in the damageof most abilities, the following two new mechanics exist:
The main changes that you will be faced with, as a DPS player, are theneed to DPS two additional adds: the Corrupting Parasite during PhaseOne and the Congealing Bloods during Phase Two.
Additionally, you will have to react properly to the Corrupting Parasite,as we explain below.
4.2.1. Corrupting Parasite
If you are targeted by the Corrupting Parasite, you should move intothe Time Zone from Nozdormu before the 10 second duration of thedebuff expires. If someone else is targeted by this debuff, make sure you arenot within 10 yards of them after they move into the Time Zone. On thefinal platform (Kalecgos'), there is no Time Zone, and for this andother reasons, the Corrupting Parasite should be placed near to theMutated Corruption.
When the first Parasite of each platform spawns, you should DPS it andattempt to kill it or bring it to very low health before it finishes itscast. For the second Parasite, you can AoE, as the Regenerative Bloodswill be tanked on top of the Parasite. If the Parasite is still alive afterthe bloods are dead, simply single target it down.
4.2.2. Congealing Bloods
During Phase Two, whenever the Congealing Bloods spawn (at 15%, 10%and 5% of Deathwing's health), simply AoE them down. Most likely, your raidleader will ask you to ignore the Elementium Terrors until the bloodsspawn, and then AoE them all together. If this is the case, note that you willprobably have to single target down the Terrors after the bloods are dead.