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Utolsó módosítás programmer, ekkor: 2015.03.08.
This guide is intended to provide a comprehensive description of the encounter with Morchok in Dragon Soul. It is mostly targeted to healers who desire to have a short but detailed overview of what is expected of them during that fight.
This guide applies to patch 4.3 of World of Warcraft.
The Morchok encounter is a very straightforward and easy fight. Healers will only have to move to melee range of a few crystals that the boss periodically spawns, and sometimes take cover behind some pillars of stone, in order to avoid taking damage.
From a healing perspective, the fight is not very challenging, although there are certain times during the fight when players may take high amounts of damage.
1. Overview of the Fight↑top
Morchok is a relatively simple encounter made up of two alternating phases:
Finally, at 20% health, Morchok gains the Furious buff. This does not affect the alternation between the Crystal Phase and the Black Blood Phase: the fight continues normally, just that the boss deals more damage and attacks faster.
2. Crystal Phase↑top
The following abilities are of interest to healers:
From a tactical point of view, you have very few things to keep in mind during the Crystal Phase:
As a healer, you should expect the following sources of damage:
Use cooldowns such as Power Word: Barrier and Spirit Link Totem on a group of players who is stacking on a Resonating Crystal, to reduce the risk of them dying to the combination of damage from the Crystal and Stomp (LFR/10-man/25-man).
3. Black Blood Phase↑top
He will begin the phase by pulling the entire raid to him before channeling Black Blood of the Earth. This ability causes Black Blood to flow outwards of him, dealing heavy damage to anyone standing in it.
As soon as you are free to move (after being pulled by Morchok), hide behind one of the stone pillars that appeared when the phase started.
As no one should be taking damage during this phase, you should take this time to top off players with mana efficient heals, to use regenerate mana through abilities like Divine Plea and Hymn of Hope or to use a Potion of Concentration.
4. Heroic Mode↑top
As a healer, the heroic mode of Morchok is going to prove an extremely stressful encounter, where a high amount of healing will be required, and the incoming damage will often be unpredictable.
4.1. Differences from Normal Mode
The differences between normal and heroic Morchok are simple.
In addition to this, the bosses have more health, melee the tanks for more, and all of their abilities deal more damage.
Until the boss reaches 90% health, you should be within 25 yards of him, to soak the damage from Stomp (LFR/10-man/25-man) and simply heal the tank and the raid. At 90%, the actual heroic mode begins.
Your raid leader will split the raid into two balanced groups, one for each of the two bosses (Morchok and Kohcrom). Once the boss reaches 90% health and splits in two, simply go to the side where you were assigned. The bosses will be tanked very far apart from one another, effectively meaning that the two groups of your raid will play independently from one another. After the split, Morchok will normally be on the right, and Kohcrom on the left.
4.2.1. Crystal Phase
The difficulty of the Heroic version of the fight lays in properly handling the Crystal Phase (as the Black Blood Phase remains the same). Your strategy in this phase will involve healing extremely high and sustained amounts of damage on your entire group, while performing the following tasks.
You should expect damage from the following sources:
There are two other things to look out for:
You should expect the damage to be extremely spiky when Stomps and Crystals come in quick succession, and you should not hesitate to use cooldowns to deal with such situations.
4.2.2. Black Blood Phase
The Black Blood Phase remains unchanged, and you should treat in the same way as in normal mode.