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This guide is intended to provide a comprehensive description of theencounter with Madness of Deathwing in Dragon Soul. It is mostly targeted to healerswho desire to have a short but detailed overview of what is expected ofthem during that fight.
This guide applies to patch 4.3 of World of Warcraft.
The Madness of Deathwing encounter contains a large variety of adds,spells, and mechanics, but it is, ultimately, not difficult to understand orexecute. All three roles will, at certain times, have a lot ofpressure placed on them to perform well.
The five Aspects aid your raid during this encounter, although, as thefight progresses, they become effectively disabled, making it increasinglydifficult for your raid. Though, they do come back to help you killDeathwing, at the very end.
As a healer, you will be most challenged by the extreme amounts of raidand tank damage that you will have to heal. Other than this, there are veryfew other tasks to perform.
1. Overview of the Fight↑top
The Madness of Deathwing encounter is a two phase fight.
During Phase One,you will have to defeat 4 of Deathwing's limbs (two wings and two arms).This part takes place on 4 different platforms, surrounded by water. Each ofDeathwing's limbs rests on one platform, and your raid will have to travelto every platform and kill all the limbs in order to make it to Phase Two.
During Phase Two, your raid will have to burn Deathwing's head, who will have crashednext to one of the platforms (where the entire phase is spent). At the sametime, your raid will have to regularly kill two types of adds. Deathwing'shealth will initially be at 20% and he will deal increasing raid damage as henears death.
1.1. Aspects and Their Buffs
Throughout the fight, your raid will have assistance from the four dragonAspects. Each Aspect is flying over one of the four platforms, resulting inthe following naming conventions for the platforms in this guide:
Each of the Aspects offers the raid a specific buff (such as increasedhealth) and uses a specific ability.
The Aspects provide the following buffs and abilities:
2. Phase One↑top
Phase One consists of clearing all 4 platforms of Deathwing's limbs. Youwill do this one platform at a time, and a platform is considered cleared whenthe respective Arm or Wing Tentacle has been killed. For each platform, youwill have to defeat a series of adds in a specific order. Fortunately, thisis the same for all 4 platforms (with a minor variation), so the strategyremains simple.
Your raid leader will almost certainly clear the platforms in the followingorder: Ysera > Nozdormu > Alexstrasza > Kalecgos or Ysera > Alexstrasza >Nozdormu > Kalecgos. As such, we will provide you with the strategy only forthese sequences.
2.1. First Platform
The only non-healing tasks you must perform are:
From a healing perspective, you should be prepared for the following.
Once the Wing or Arm Tentacle is dead, you should move over to the nextplatform.
2.2. Second Platform
By now, you will have lost Ysera's 20% increased healing buff and the Dream ability, but the strategy for this platform remains identicalto the previous one.
2.3. Third Platform
By now, you will have lost either Alexstrasza's buffs or Nozdormu'sbuffs.
In case you have lost Alexstrasza's buffs, your raid will take muchmore damage from the Blistering Tentacles (70% and 40% of the Wingor Arm Tentacle's health), and you should be prepared to use defensivecooldowns.
In case you have lost Nozdormu's buffs, your raid will take anextreme amount of damage from the Elementium Bolt, both when it landsand every second after that until it is killed. This time will strain yourhealing greatly, and you will have to stack healing cooldowns in order to keepyour raid alive.
Otherwise, except for the extra healing requirement, the strategy does notchange.
2.4. Fourth Platform
By now you will have lost the other of Alexstrasza or Nozdormu's buffs,and healing will be at its most difficult, although nothing else changesfrom a strategy point of view.
3. Phase Two↑top
During this phase, you will have to stack with your raid and heal the damageoriginating from the following sources:
The very end of the phase is extremely strenuous from a healing point ofview, and you should use any available healing cooldowns at this time.
4. Heroic Mode↑top
The Heroic mode of Madness of Deathwing is a strenuous test of yourhealing. The encounter is not very different from Normal mode (there is onlyone strategy change that matters to you, as a healer), but it contains severalmoments when healing is extremely difficult. Additionally, the encounter isvery long, requiring your focus for a full 15 minutes.
4.1. Differences from Normal Mode
All the enemies in the encounter have their health increased, compared toNormal mode. Moreover, a large number of abilities deal increased damage. Themost problematic of these increases is the damage increase of Impale. The exact changes are:
In addition to these changes, a new mechanic exists:
The strategy for the encounter remains mostly the same (order of platforms,your raid's actions), with the following differences.
4.2.1. Corrupting Parasite
Whenever the Corrupting Parasite DoT is applied to a raid member,that player will require intensive healing. After 10 seconds, the raid memberwill position himself inside the Time Zone from Nozdormu, and everyoneelse must get 10 yards clear of this player. If you yourself are targetedby the debuff, make sure you move into the Time Zone.
Afterwards, your DPS players will severely damage or kill the resultingNPC, the Corrupting Parasite. If the Corrupting Parasite is notkilled by the end of its 10 second cast, you should expect a varying amountof raid damage.
4.2.2. Moments of High Damage
In addition to the sources of damage that you were already faced with inNormal mode, the following points will require special attention from you inHeroic mode: