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Feral Druid DPS Spec, Builds, Talents, and Glyphs (WoW 4.3.4)

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Contents


Feral Druid Art Image

In this article, we present you with various talent trees for Feral Druids (WoW 4.3) that you can use in specific situations. We also give you pointers for customising your talent tree and adapting it to a particular boss. The other articles of our Feral Druid guide can be accessed from the table of contents on the left.

1. Standard Talent Build↑top

The following build is a popular and common choice for a DPS Feral Druid. It contains all of the DPS talents and it also provides you with good survivability and utility.

2. Back-up Tank Talent Build↑top

As a Feral Druid, you are uniquely suited to potentially filling two roles with a single talent specialisation. This build takes a few talents necessary for tanking, allowing you to easily shift into Bear Form Icon Bear Form and take over the tanking role in an emergency. It also retains a very strong DPS potential.

3. Customising Your Build↑top

You can use one of the two talent builds above and perform at your highest potential, but we feel that you should have a better understanding of some of the optional talents you can take. This will allow you to better customise your talent build to your playstyle and to the encounter you are progressing on.

3.1. Talents

In the following image, the fixed talents have been hightlighted in green, while the optional talents have been hightlighted in red:

Feral DPS Druid Talents

The optional talents will either provide you with survivability or utility, with one exception.

  • 2/3 or 3/3 in Furor Icon Furor. You must always take 1/3 in order to progress down the talent tree. Additional points will increase the amount of energy you retain when you shift into Cat Form Icon Cat Form to 66 or 100. This talent is only useful for when you have to shift out of Cat Form to cast Rebirth Icon Rebirth or other utility spells.
  • 2/2 in Brutal Impact Icon Brutal Impact. This talent brings the cooldown of your Skull Bash Icon Skull Bash down to the standard 10 seconds. This talent is practically mandatory on any fights where you must take part in an interrupt rotation, but otherwise it is purely optional.
  • 2/2 in Nurturing Instinct Icon Nurturing Instinct. This talent increases the healing you receive (while in Cat Form Icon Cat Form) by 20%. It is a very useful survival talent in most progression fights.
  • 2/2 in Primal Madness Icon Primal Madness. While this talent does provide a DPS increase, the increase is very small and it is conditional on you performing a much more complicated playstyle. Dropping this talent for another alternative will often not be a drawback to your performance.
  • 1/1 in Survival Instincts Icon Survival Instincts. This talent provides you with an excellent damage reduction cooldown, Survival Instincts Icon Survival Instincts.
  • 1/3, 2/3 or 3/3 in Perseverance Icon Perseverance. This talent provides you with passive damage reduction, and it can prove useful on progression fights.

Should you wish to be able to perform the role of a back-up tank, the following two optional talents are of interest:

  • 3/3 in Thick Hide Icon Thick Hide. This talent is essential to being able to tank in Bear Form Icon Bear Form (granting you immunity to critical hits as well as a large boost to your armor). You should only take this if you want to be able to fill a dual role of DPS and back-up tank.
  • 2/2 in Natural Reaction Icon Natural Reaction. This talent is also very useful if you are trying to tank in Bear Form Icon Bear Form, providing you with damage reduction and an increased chance to dodge attacks.

3.2. Glyphs

The choices for Major and Minor glyphs are often easy and ultimately inconsequential. For Prime glyphs, however, things are not quite so simple.

3.2.1. Prime Glyphs

The following two Prime Glyphs are mandatory:

For the final glyph slot, you should choose from among the following glyphs:

  • Glyph of Bloodletting, which causes your Shred Icon Shred and Mangle Icon Mangle to extend the duration of your Rip Icon Rip DoT on the target by 2 seconds. You should use this glyph in most situations. The only exceptions are if you have the 4-part Tier 13 set bonus or if the target you are fighting cannot be attacked from behind.
  • Glyph of Tiger's Fury, which reduces the cooldown of Tiger's Fury Icon Tiger's Fury by 3 seconds. You should use this glyph if you have the 4-part Tier 13 set bonus (which increase the value of Tiger's Fury). Even then, you can opt to not use this glyph if you have 2 minute cooldown on-use trinkets or if you are an Engineer (and have Synapse Springs), as this will desynchronise the cooldowns of these abilities and Tiger's Fury.
  • Glyph of Mangle, which increases the damage done by Mangle Icon Mangle by 10%. This glyph should only be used when you cannot use Shred Icon Shred because the boss cannot be attacked from behind.

3.2.2. Major Glyphs

Glyph of Feral Charge, which lowers the cooldown of Feral Charge Icon Feral Charge, is the only glyph that provides a potential DPS increase (albeit a small one), so you should always take it.

Glyph of Rebirth is an essential utility glyph, which causes targets revived by your Rebirth Icon Rebirth to come back to life with full health.

For the final glyph, you can choose between Glyph of Ferocious Bite (which grants you a bit of passive self-healing) and Glyph of Faerie Fire (which increase the range from which you can cast Faerie Fire Icon Faerie Fire).

3.2.3. Minor Glyphs

None of the Minor Glyphs is mandatory, so you can freely choose from these four glyphs:




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