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Utolsó módosítás programmer, ekkor: 2014.06.27.
In this article, we present you the various talents and glyphs that can be useful for Elemental Shamans (WoW 4.3). We also give you pointers for customising your talent tree and adapting it to particular bosses. The other articles of our Elemental Shaman guide can be accessed from the table of contents on the left.
1. Common Talent Builds↑top
The following talent build is almost standard for Elemental Shamans. It takes most of the necessary DPS talents, as well as the most useful of the utility talents. You will want to use it (or a variation of it, as we explain in the next section) in most cases.
This talent build sacrifices mobility for a small DPS boost. It replaces Ancestral Swiftness in the Enhancement Tree with Totemic Focus in the Restoration Tree. Totemic Focus increases the duration of your Fire Elemental Totem.
2. Customising Your Build↑top
Elemental Shamans have a few choices for customising their build. In each of the two common builds we gave above, there are a few talent points that can be freely invested. Some of the glyphs are also optional.
In the following image, the fixed talents have been hightlighted in green, while the optional talents have been hightlighted in red:
Even if there are quite a few optional talents, things are much simpler than they appear. First, you should decide whether you want to go for Ancestral Swiftness (for mobility) or for Totemic Focus (for a small DPS boost). If you only play Elemental, you can have two Elemental specs, one with Ancestral Swiftness and one with Totemic Focus.
2.1.1. Ancestral Swiftness Build
If you choose to go for Ancestral Swiftness, you have 3 remaining talent points. You can freely spend them in the following talents:
2.1.2. Totemic Focus Build
If you choose to go for Totemic Focus, you have only 1 remaining talent point. Invest it in one of these two talents:
Choosing the correct glyphs as an Elemental Shaman is not straightforward. There are several viable options for your choices of Prime and Major Glyphs.
2.2.1. Prime Glyphs
The two mandatory Prime Glyphs are the following:
For the last Prime Glyph, your choice will depend on how much you will have to move during an encounter:
2.2.2. Major Glyphs
For the remaining two Major Glyphs, you have the following choices (listed by order of popularity):
2.2.3. Minor Glyphs
We advise you to take the following Minor Glyphs:
The first two glyphs save you from carrying reagents with you.