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Arms Warrior DPS Buffs, Debuffs, and Useful Abilities (WoW 4.3.4)

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Contents


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In this article, we list the buffs, debuffs and useful abilities that an Arms Warrior brings to a raid in WoW 4.3. We also list equivalent buffs and debuffs that other classes provide.

The other articles of our Arms Warrior guide can be accessed from the table of contents on the left.

Buffs
Battle Shout Icon Battle Shout +549 Agility and Strength — does not stack with Horn of Winter Icon Horn of Winter, Roar of Courage Icon Roar of Courage, and Strength of Earth Totem Icon Strength of Earth Totem
Commanding Shout Icon Commanding Shout Increases Stamina by 584 — does not stack with Qiraji Fortitude Icon Qiraji Fortitude, Power Word: Fortitude Icon Power Word: Fortitude, and Blood Pact Icon Blood Pact
Rallying Cry Icon Rallying Cry This ability is unique to Warriors and provides 20% extra health to the Warrior and nearby raid members for 10 seconds.
Debuffs
Blood Frenzy Icon Blood Frenzy
Demoralizing Shout Icon Demoralizing Shout 10% Physical Damage done reduction — does not stack with Scarlet Fever Icon Scarlet Fever, Demoralizing Roar Icon Demoralizing Roar, Demoralizing Roar Icon Demoralizing Roar, Demoralizing Screech Icon Demoralizing Screech, Vindication Icon Vindication, and Curse of Weakness Icon Curse of Weakness
Mortal Strike Icon Mortal Strike Healing reduction — does not stack with Monstrous Bite Icon Monstrous Bite, Widow Venom Icon Widow Venom, Permafrost Icon Permafrost, Improved Mind Blast Icon Improved Mind Blast, Wound Poison Icon Wound Poison, Furious Attacks Icon Furious Attacks, and Legion Strike Icon Legion Strike
Shattering Throw Icon Shattering Throw Reduces the armor of the target by 20% (note that this effect stacks with Sunder Armor Icon Sunder Armor) for 10 seconds. It should be used during burn phases and Heroism Icon Heroism/Bloodlust Icon Bloodlust/Time Warp Icon Time Warp.
Sunder Armor Icon Sunder Armor Armor reduction — does not stack with Faerie Fire Icon Faerie Fire, Corrosive Spit Icon Corrosive Spit, Tear Armor Icon Tear Armor, and Expose Armor Icon Expose Armor
Thunder Clap Icon Thunder Clap 20% Attack Speed reduction — does not stack with Frost Fever Icon Frost Fever, Infected Wounds Icon Infected Wounds, Dust Cloud Icon Dust Cloud, Tailspin Icon Tailspin, Judgements of the Just Icon Judgements of the Just Waylay Icon Waylay, and Earth Shock Icon Earth Shock
Utility
Taunt Icon Taunt Gives you threat equal to whoever is currently on top of the target's threat table, and forces the target to attack you for 3 seconds. If you are already at the top of the threat table, then it has no effect on threat.
Challenging Shout Icon Challenging Shout Forces all enemies within 10 yards to attack you for 6 seconds. Unlike Taunt, it has no effect on threat.
Heroic Leap Icon Heroic Leap Allows you to leap to a target location (within 40 yards), dealing a small amount of damage when you land.
Disarm Icon Disarm Disarms the target for 10 seconds. It is excellent against melee trash mobs, and in some rare cases works against bosses as well.
Pummel Icon Pummel Interrupts the target's current spell cast.
Crowd Control
Charge Icon Charge Charge towards an enemy mob, stunning it for a short amount of time and generating a small amount of rage. Also grants you a 25% increased critical strike chance on your next Slam Icon Slam or Mortal Strike Icon Mortal Strike, thanks to Juggernaut Icon Juggernaut.
Survival
Berserker Rage Icon Berserker Rage Removes all Fear, Sap and Incapacitate effects from you, grants you immunity to such effects and doubles the rage you gain from taking damage, for 10 seconds. Also enables the use of Enraged Regeneration Icon Enraged Regeneration.
Enraged Regeneration Icon Enraged Regeneration Restores 30% of your current maximum health over a short period of time. This ability is only available when you are enraged (either from Wrecking Crew Icon Wrecking Crew or Berserker Rage Icon Berserker Rage).
Intervene Icon Intervene This is basically a friendly Charge Icon Charge. It moves you to the friendly player's location, reduces their threat by 10% and causes the next white attack made against them to be made against you instead.
Shield Wall Icon Shield Wall 40% damage reduction from all sources
Victory Rush Icon Victory Rush This ability is enabled after dealing a killing blow. It costs no rage, is instant cast, does not require a melee weapon to be equipped and it heals you for a large amount of your health. Sadly, there are not a lot of situations where you can get killing blows during raids.



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